Navy SEALs Mobile Recon and Kung Fu Panda for JAVA phones, IronMonkey’s partnership and later acquisition by EA allowed the studio to bring a AAA mindset to Android and iOS. “ really important to particularly the three sort of core members of IronMonkey Studios, because you know, that that sort of represented,” IronMonkey art director and co-founder Daniel Tonkin told Stealth Optional.Īfter developing games such as SOCOM: U.S. The studio reached newfound success, gaining confidence and pushing themselves to work on the publisher’s breakout IPs for mobile gamers: Mirror’s Edge and Dead Space. They started by tackling conversions of Need for Speed games, The Sims and more for iOS. However, after running around trade shows in the early 2000s pitching their skills, IronMonkey would enter a partnership that defined the studio - working for EA. If a studio wanted their game brought to Game Boy Advance or mobile, IronMonkey was called in to work on anything from Nicktoons to Star Trek. Nevertheless, its legacy lives on in the hearts of Dead Space fans.įounded by console and PC developers at the turn of the millennium, IronMonkey Studios quickly became a go-to developer for portable games. The impressive mobile game has since been ripped from app stores, making it unplayable on modern devices.
However, it was also during this time that one of the best mobile horror games ever would be released: Dead Space Mobile.ĭeveloped by Australian mobile studio IronMonkey Studios, Dead Space Mobile released in early 2011 for Android and iOS.
Following the explosion of indie horror game Slender, the early 2010s saw mobile app stores flooded with swathes of cheap horror games. Horror games on mobile were once a dime a dozen.